
The Lance Command League is a territorial warfare simulation based in the MechWarrior genre of online games. Our system is designed to encourage tactical teamplay with plenty of opportunities for delegation of responsibility. We focus on command at the lower levels of team play, giving everyone the ability to participate in team operations. Combat is micro-managed at the ground level, allowing anything from small skirmishes to large battles, all of which have an immediate impact on the surrounding campaign. We feel that this type of strategic simulation has been somewhat overlooked in past renditions of your typical "planetary" leagues, and as such Lance Command seeks to provide this new experience to the Mechwarrior community.
Recently I decided to rework the map creation script using an idea that's been bouncing around in my head for a couple of years. The results are awesome! The terrain patterns are believably random and no longer show the patterning issues it was experiencing before. I have since been looking into full planetoid mapping (20 connected campaign theaters) as well as implementing a latitude-based climate system. These aren't essential at the moment, but it's good to get the brain moving again and get some much needed motivation.